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This project will be transported into my new account, EBK-lexicon See it here: Minilexicon contents.

An attempt to make a little mini 'encyclopaedia' for linkable neologisms, technical and mathematical terms, and acronyms I use for descripting pics, to define these terms by myself, or to shortly summarize their meaning yet in use and to add my own thougths and observations to them.
  

An uncompleted drawing of a man bust. The process of using abstract, geometrical shapes for head, nose, mouth etc. at the initial phase of drawing is quite obvious, despite of that this image would be typically figurative (not abstract) if had been completed .



algorythmic arts: article to be written


algorythmic imagery, algorythm generated imagery, AGI: A subclass of algorythmic art which produces visual pieces, pictures most likely (but can produce films, animations, or, in the near future, sculptures also). The most typical branch of algorythmic imagery is visual fractal art, what means producing images by fractal-generator softwares. But other kind of softwares for algorythmic image making also exist: texture syntetizers like TextSynth or GIMP's textsynth plugin, generative image-producing applications like Structure Synth and ContextFree, and landscape generators like Terragen (in fact, the latter branch is also can be typized into fractal art ...). Using programming languages (BASIC, ALGOL, PASCAL, C, C+, etC.) for algorhytmic image/animation generation, like in the case of deviant geekyfox , or demosceeners of the 80-90s, also known. Mathematical softwares, like Cabri or Maple or so on also can be used for visual arts.


artifact: An unwanted and unintentedly made, "ugly" part of an image (or otherr art piece, recorded music piece for example) . Maybe the best known type of artifacts are "red eyes" of photography. Artifacted images or other art pieces need artifact correction(s) or artifact removal (de-artifacting) by exigent artists. Typical artifacts in music making are unwanted noise caused by recording environment or soundcards, file or harddrive injuries etc.




artifact correction: Part of the artistic process when some or all artifacts happen to be removed by various methods. For photographic artifacts, there are special artifact removing filters like red-eye removal, histogram autocorrection, in CGI a frequent method for artifact removal is  antialiasing.


AVI: An acronym which stands for a self-created expression, Analogue Visual Imagery. It's the complementer concept of digital visual art. AVI as an expression which has more or less the same meaning as 'traditional visual art's. In my case, for at the moment all digital art of me is computer-helpedly generated , I often use this acronim as the opposite or complementer concept of  CGI , however, the logical relation  of them is not so simple.

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B


branches of arts: See classification of arts.

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C


Classification of arts:
Arts can be classified in a lots of different ways. A). By temporality, arts can be classified as dinamic or temporal arts, and static or non-temporal arts. B) By sensual or perceptional channels, arts can be visual, auditive, tangible, and mixed (auditive-and-tangible for example). C) By purpose, there are pure or fine arts, and applied arts. ... TO BE CONTINUED


conceptual arts and non-conceptual arts:


concrete: Concrete is the opposite of abstract. Most concrete things are subjects, so they are tangible, touchable, have shadows, and they have the physical  and sensible properties/qualities we used to attribute themselves. This definition is not too precise, anyway, and also not agreed by all authors in the topic (a frequent philosopher joke is there, for example, which states that „a fresh, extremely hotted hamburger is an abstract thing, as it is not easily touchable”). There are serious questions about defining concreteness in epistemology (a branch of philosopy dealing with the possibility and nature of knowing things): is a a Galaxy a concrete or abstract thing? It is sensible and physical, but, as a set of stars, it shold be also abstract. Is a wooden table a concrete  thing (as sensible, tangible) or abstract thing (being a set of atoms?). Is an atom in the model of classic particle physics, and in the environment of quantum mechanics, an abstract thing, or should be concrete? Are there concrete mental things, like symbols, or all symbols are abstract? If all mental happenings are the electric activities of our neurons, then how can there be abstraction? If a thought about a mathematical operation is abstract, buit it is nothing more than neural electric impulses, which latter is obviously a concrete, sensible thing, then how the hell can anything be abstract? And so on.



conservative remix: A special type of image remixing. I made this expression for that typical situation when I make hundreds of images in low resolution, but then I want to see them in extremely good qwuality.  The simply magnification or resize filters are not good enough in all cases to produce the same sight in a good quality. So I must start the process from the beginning. So, by 'conservative', I mean the main goal is not apply the old themes to recent days, but - as precisely as possible - reproduce them. A one-to-one, pixel-to pixel reproduction is not possible because of the huge resolution difference, so this is a real challenge. I must re-make and re-generate pieces in the word-to-word menaning of "re-making". This is as hard or even harder as making a brand new idea real. Experimenting is not free in this case, but has a goal.


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03kol by Ewillbkilledbitsch
A deep-kaleidoscopization of „A Keyhole to Cosmos”: metal-like colour and brightness gradiant, together with radial-concentric look, is frequent in this class.



Deep-kaleidoscopic image: A special kind of kaleidoscopic images, a class of CGI - MFI images made with kaleidoscope filters of CGI softwares, where the "zoom" parameter setting of the filter (if it has a zoom parameter) is set to high zooming. Deep-kaleidoscopic images often (but not always) have a circular-concentric or a radial-concentric look with metallic or plasma-like colour gradient, and so they seem to show similarities with "fisheye optic" and also, with polar coordinates filtered images, but - as the exact source codes of these filters are hardly known even by considering free softwares - I can't say more about these similarities at the moment. I often use Nero PhotoSnap's kaleidoscope filter for creating deep-kaleidoscopic images.
* Some examples: 'An Embodiment in Red' and 'A Keyhole to Cosmos I.'


digital:


digital arts:

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E


Ewill B. Killedbitsch:
* My nickname here on deviantArt. You can call me simply EBK, or Ewill, or Nándor.  On other pages, I'm also known as Gubbubu (Wikipedia, Uncyclopedia), Nisi Caloponis (Youtube), or Ewill B. Killedbitsch (facebook).  For net security reasons, I don't like very much to use my real name on the net, but my Christian name (first name) let be Nándor and my surname is Mészáros.
* The nickname Ewill B. Killedbitsch can be heared as threatening, but it is just a remain of FPS gameing. In general, and IRL, people used to know me as more or less intelligent, empathic, and funny. So EBK is just a name for fraggin' down bitches on Unreal Tournament servers ... however, for years (to be more exact, for more than a decade) I haven't played online and even don't want to.
* I wanted to keep this nickname, because I have an electronic music project called EBK and for that a "rogue" moniker is acceptable and necessary, to say more, originally I came to dA just as a side project of EBK music, to plan and publish mp3 and album coverart here. So, this remained my stage name for publishing all kind of arts.

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figurative:


fractal: Fractals are geometric shapes which are irregular in a special, mathematical meaning. For example, plane fractals are two-dimensional, plane figures which, while they can be bounded (they are in the inner side of a given circle), they yet have an irregular - for example, infinite - value of metric functions (perimeter, area). This is not just completely unusual, but causes serious theoretic problems; namely, traditional „integral” metrics of these functions often give useless outputs - infinite perimeter for a bounded shape, or zero area for a shape  that is truely two-dimensional. So, traditional methods for measuring fractalic shapes are useless, and new measuring methods are required. Shapes like these are called fractalic.
* There is no exact definition for the concept of fractal anymore (recently, at least). Benoit B. Mandelbrot, the mathematician who created (or discovered) the 'fractal' concept, gave a rigorous mathematical definition (for a fractal shape, its Hausdorff-dimension is strictly bigger than its traditionally counted, „linear subspace” dimension), but there were fractalic, irregular shapes studied for long times as fractals, which hung out, and Mandelbrot discovered new concepts (multifractals), for which this definition couldn't be generalized. At the end, Mandelbrot repealed this definition attempt. The research is still ongoing in this topic.
* A frequent and common-sense definition for fractals is that they are self-similar shapes. This is a very useful definition for simpler practical pursuit - like fractal arts - but also useless and proved to be naive for theoretic research. It is very easy to give examples of shapes, considered widely to be fractalic; which are not self-similar (statistic fractals and attractor-type fractals), and also it is an easy task to show self-similar shapes, which are totally uninteresting for fractal research, and belong to traditional geometric shapes (a simple circle disc, or a line segment). The mathematical concept of (self-)similarity is unfortunately too particular, too narrow to be useful for studiing and defining fractals. The question: "what are fractals?" is still an open one.

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kaleidoscope:

 
kaleidoscope filters:

 
kaleidoscopic images: Article is to written.


KaosRhei: An awesome-excellent fractal generator software made by German programmer and amateur artist Björn Ischo. ...

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meta-: In philosophy, the prefix 'meta-' means an abstract level of a study of an area, by which instead of studiing the objects of that area, the examination starts to deal with the studiing of these objects itself. For examples, grammatics or linguistics is the study of languages, and meta-grammatics is the study of grammatics or linguistics, so it is the meta-study of languages. A question of grammatics, for example: "is 'plant' a noun or a verb, or both?", while a question of meta-grammatics, "how should I define 'noun' and 'verb'"? If art is the depicting of conrete things by an artist, meta-art can be defined of depicting intruments of art and artists. Meta-studies often rises as reserach of the bases of a discipline, because they are proved to be unsure and hurrily founded. Meta-studies require a more and more higher levels of abstraction.





Multifilter imagery: article to be written


MFI: See multifilter imagery.


pataphysics, more exactly, 'pataphysics: article is to be written.


plasma: A kind of textures. "Plasmic" textures have a typical look of "foggy" and "noisy", but in general, noise is very distributed and less random-like than avarage noise tectures. Plasmic textures are in most cases mono- or bicolourated. Plasma textures are in general computer-generated. Generating plasmas is a quite easy task for higher-level computer languages; and can be based on pixel colour/intensity averaging. Photographies of clouds with using zoom are typical examples of non-computer-generated, natural "plasma" images. j5rson also has a gallery („Turbulent”) full of plasma textures

Layer-014 Ab [1200spx] by Ewillbkilledbitsch
Blue plasma (with a concentric monocolour gradient)


px, pxs: A short form of 'pixels'.

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remix:
* I). In a wider meaning, a specially rethinked and reworked CGI image which is similar to the original piece in whole, but some motifs or elements are changed. So, "remix" could be just a synonym for "variant" (however, I don't like wider meaning :D). Some frequently used methods of remixing are: amongst MFI images, 1). relayering and 2). refiltering, amongst fractal imagery, 3). repaletteing.
* II). In a narrower meaning, remixing means reworking an (A') image by a special way, by which the creator starts with the same initial primitive (A) base image of an exisiting image, but modifies some of the creating process to reach a similar, but also different result (A'') than A'. Purpose of remixing can be a longing for using all, not radically different ideas the creator got during the creation process, or a minor dissatisfaction with an existing image.
* Examples: Some members of my 'Construction-G' series Nr2, Nr3, and Nr4. Some other examples are in my New Stories of Old gallery.
** See also conservative remix.

Construction G-03 by Ewillbkilledbitsch Construction G-02 by Ewillbkilledbitsch Construction G-04 v1 by Ewillbkilledbitsch
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stylization: A kind of visual simplifiing abstraction. Stylization of objects means to depicting them by stong simplifications, stressing roughly their shapes (geometric characteristics), emphasizing the contours, lines and shapes of the whole object, often with deliberately simplifiing morphological particularities, and colours and shades also. Stylization is the depicting of the object  often to the degree of being emblematic or symbolic, stressing outer characteristics of its sort, kind or species, neglecting individual marks and the effect of the environment. For more on the topic of how stylization and realism are reletad, see "abstraction".
* Stylization is typical in archaic visual arts (folk arts) and in applied arts and handicrafts, where quick mass production and the harmony of simple discrete geometrics is more important than realistic representation.
* Modern art movements like avantgarde, and post-modern waves, re-invented this kind of artistic imaginery.
* An old,  typical and very important example is the gradual formation of early hierogliphic alphabets from highly simplified iconic images. For example, the archaic Greek 'a' letter 'alpha', is a borrowing of the Phoenician 'a' letter, 'aleph' ('X'), what means 'ox' in proto-semitic olanguages, and obviously depicts the two big horns of an ox's  head.
* In some cases, for example, in Hungarian folkish textile art See this drawing, for example, of Yuminetta! , the concrete origin of these elements (flower and bird motifs) are more or less recognizeable, but the figures been simplified radically through decades.

 O
 |----
 | 
 /\
/  \

Stick men pictograms, or ASCII arts are typical example for stylization.


sqpx, sqpxs: A short form of 'square (of) pixels'.

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texture:
* A non-figurative image, containing proper non-figurative motifs or characteristics like noise, colour or light gradient, plasmis properties, tileing, or other specific look. Textures in general are made for practical purposes (backgrounding or layering of figurative images, tileing 3D objects on 3D-art wallpapers or videogame surfaces, software skinning, and so on). However, technically, textures are indistinguishable from most non-figurative abstract arts. In the technical meaning of the term, all non-figurative abstract arts are textures, only by the purpose of artist a difference can be made.
* Common types of textures:
** Noise textures
*** Random noise textures
*** Bokeh textures
*** Plasma textures
** Matter  textures
*** Stone textures
*** Wood textures
*** Metallic textures
*** Liquid textures
** Tile-textures




transformation class:
* A neologism I created for classes of my MFI works which are both similar in look and created by similar instruments and methods. For each image in a transformation class, more or less the same filters (mathematically, geometric transformations) used. Every class have some base filters/transformations - polar inversion, kaleidoscoping, color substitution and so on. Without these a given class would be another class, and base transformations are applied in most cases, for much times. There are also secondary transformations for  beautifiing, removing artifact, or just for fun. But these can be varied, and also their effects in most cases are being restrained by parameters. Basic transformations, in most cases, create special and frequent geometrical shapes on the pic, so hence the class is recognizable.
* Hovewer, "transformation class"  and all the concrete transformational classes are practical terms, and not rigorous mathematical concepts. It's about look and probability, not exact deterministic algorythms. I think everyone who sees images of a given transformation class, will see and understand that what that class is about. But giving a mathematical definition is quite impossible.
* Some of (I think, all of) transformation metaclasses I'm related with, or discovered, or created: 
** Auto-Tiled Mappings (ATM)
*** FST
** Enhanced Inversive Mappings (EIM)
*** Waveforms (WFI)
*** Polarcurls (PCI)
** Simple Inversive Mappings, SIM
*** Abstract Inversion Series (AIS) or Simple Polar Inversion Imagery (SPII)
*** Reverse polarforms (PFr)
*** (Straight) Polarforms (PFs)
** Spheric Lense Mappings (SLM)
*** Hyperbolic Worlds (SSLI)
** Seamless-Warped Mappings (SWM)
*** RWT-A
*** RWT-B
*** WSI
** Kaleidoscopic Mappings (KM, it was an existing category before me)
*** Deep-kaleidoscopic Imagery (DKI)
*** Simple Kaleidoscopic Imagery (SKI)
*** Oligokaleidoscopic Imagery (OKI)

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End.
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